Squaring Circles one Side at a Time. A hobby blog on game programming and other interests.
The First Example
Over the next week or so I will go over a simple game to layout the basics of my approach. It will be a puzzle game, so issues about the computer making moves can wait until later. The only real problem that I have with it is that I have no idea how to prove or to disprove that there is a solution for some of the expansions. The math should be out there, I just do not know it.